package close.mazegame.art.tanks;

import close.mazegame.art.Art;

import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class TankTexture {
	
	public static TankTexture beige = new TankTexture("res/entities/tanks/tank_beige.png", "res/entities/tanks/barrel_beige.png");
	public static TankTexture black = new TankTexture("res/entities/tanks/tank_black.png", "res/entities/tanks/barrel_black.png");
	public static TankTexture blue = new TankTexture("res/entities/tanks/tank_blue.png", "res/entities/tanks/barrel_blue.png");
	public static TankTexture green = new TankTexture("res/entities/tanks/tank_green.png", "res/entities/tanks/barrel_green.png");
	public static TankTexture red = new TankTexture("res/entities/tanks/tank_red.png", "res/entities/tanks/barrel_red.png");
	
	public TextureRegion body;
	public TextureRegion barrel;
	
	public TankTexture(String bodyFile, String barrelFile) {
		body = Art.load(bodyFile);
		barrel = Art.load(barrelFile);
	}

}
